This is a cartridge for the NES, so we can assume that the release took place a long time ago, but if you pay attention to some strange oddities on the game manual, you can understand that something is wrong here. The correct answer is this month. This year marks the anniversary, 30 years of the Dizzy series. In honor of this event, the creators of the first parts about the adventures of Dizzy, the twins Philip and Andrew Oliver, released the once canceled part Mystery World Dizzy to the NES platform, you can try it out on the official yolkfolk website.com/mwd/. Also released by the Oliver Brothers for NES Dreamworld Pogie – last year and Wonderland Dizzy – the year before last.
It happens that games are released late on Past Gen – this is either due to a long development period, or because of contracts between the publisher company and the game console developer company, or because the developers want to release their game on all teapots and coffee makers. An example would be the recent Persona 5, which was released overseas on PS3, or Just Dance, which is still being released on Wii. But it also happens that games are released not just late, but years and years after the end of support for the gaming system by its creators (I don’t count the sick Chinese with their pirated “Oh, God, why was this born” games). Such releases are divided into 4 groups:
⦁ When an unfinished game is completed
⦁ When they release on old consoles, it’s just like current gaming systems
⦁ When an old game is ported to an old platform
⦁ Well, when they make a game from scratch
They can also be divided into homebrew/physical copies.
In my opinion, such releases occur because of the love of fans for long-gone platforms. Plus, basically all retrogamers do not recognize emulation and believe that you should only play on the original hardware, because.To. this is a completely different “experience”. Therefore, playing new “pixel shit” for them on a modern platform is not the same as doing it on your favorite and forgotten console.
To begin with, it is worth mentioning the companies involved in this whole matter, for example, studios such as: Piko Interactive, NG: DEV.TEAM, Psycatic, WaterMelon’s Magical Game Factory and Super Fighter Team.
And I want to mention some of https://mount-gold-casino.co.uk/login/ these games:
Sturmwind — the work of the indie studio RedSpotGames in the shoot ’em up genre. The release took place in 2013, but development began in 1997 for the Atari Jaguar CD, and only then it was transferred to the Dreamcast.
Volgarr the Viking – a hardcore platformer from Adult Swim Games, released in 2013 on Xbox One, PlayStation 4, Windows, Linux, Mac OS and ported by an enthusiast to Dreamcast. Dreamcast version website – volgarr.rkd.zone/
Gunlord — run ‘n gun game from NG:DEV.TEAM was born in 2012 on the Neo-Geo and Dreamcast platforms.
Pier Solar and the Great Architects — TRPG for the Sega Genesis, Dreamcast, Playstation 3, Playstation 4, Wii U, XBOX 360, Ouya and Windows platforms, released by the Watermelon team in 2010. This is the last official game for Sega Mega Drive.
Nightmare Buster – run ‘n gun for the SNES platform. Canceled by Arcade Zone in 1994 and released by Super Fighter Team in 2013.
Star Versus — released on the NES platform in 2015, the ideological successor to Spacewar and Geometry Wars. Game website – starversus.com/
Star Castle – 1980 arcade game. They tried to port it to the Atari 2600, but this could not be done due to the peculiarities of the console, until 2010. D. Scott Williamson was able to implement this idea and went to Kickstarter with this project, the release took place in 2013.
HAUNTED: Halloween ’85 And ’86 — a duology of platformers from the studio Retrotainment Games released in 2k16 and 2k17, respectively, on Windows and NES. Sequel Kickstarter page – www.kickstarter.com/projects/1222722105/haunted-halloween-86-the-curse-of-possum-hollow-ne?ref=nav_search
Another World — I think this cult game needs no introduction. The Atari Jaguar port was developed by indie developer group The Removers in 2013 with the permission of Eric Chailly, lead designer of Another World.